Savage Worlds/Edge

[|Google Doc with Edges and Hindrances]

=Changed Edges=

Attractive
Now provides +1 to Charisma, when appropriate.

Very Attractive
Now provides +2 to Charisma, when appropriate.

Charismatic
Removed.

Fast Thinking
Now provides +2 Defense against Smarts Tests.

Investigator
Now has requirement: Smarts d6+, Charisma d6+, Investigation d6+,Streetwise d6+

Jack-of-All-Trades
Requirements: Novice, All Attributes d6+ Now provides all Skills at d4.

Leader of Men
Leader of Men increases the Attribute die by one step when making group rolls.

Lightning Reflexes
Now provides +2 Defense against Agility Tests.

Noble
Now provides +1 Charisma instead of +2.

Robust
Now provides +2 Defense against Strength Tests.

Stalwart
Now provides +2 Defense against Vigor Tests.

Strong Willed
Now provides +2 Defense against Spirit Tests.

Witty
Now provides +2 Defense against Charisma Tests.

=New Edges=

Improved Preparation
Requirements - Novice, ability to cast spells When you prepare a spell you gain an additional +2 to your casting roll.

Lengthy Preparation
Requirements - Novice, ability to cast spells You may prepare an additional round, gaining the preparation bonus twice.

Assensing Master
Requirements - Novice, ability to cast spells When you roll a casting check to gain information about a target while Assensing, you add +2 to your rolls on information gained.

Magical Endurance
Requirements - Novice, Casting d6 Gives a Caster a +2 for resisting Drain.

Ritual Caster
Requirements - Seasoned, Sorcery d8 When you cast a ritual you receive +2 to your roll.

Spell Focus
Requirements - Novice - Arcane Background Gives caster a +2 to casting a specific spell.

Improved Spell Focus
Requirements - Seasoned, Sorcery d6, Spell Focus Gives caster +4 to casting a specific spell (Same as Spell Focus).

Spell Mastery
Requirements - Legendary, Sorcery d12, Improved Spell Focus Gives caster +6 to casting a specific spell (Same as Spell Focus). Gives caster +2 to casting all spells.

Spirit Affinity
Requirements- Novice- Arcane Background When the character attempts to summon an Elemental or Spirit they gain +2 to their roll.

Crippling Blow
Credits: Beyond Reality. Requirements: Legendary, No Mercy, Killer Instinct, Fighting, Shooting or Throwing at d12 When you hit with a Raise on a Fighting, Shooting or Throwing attack you can force your opponent to suffer a temporary Injury if your attack successfully Wounds them.

Hardy
Credits: Beyond Reality, modified by Oscar Ubeda Segmar. Requirements: Legendary, Vigor d10+, Spirit d8+, Improved Nerves of Steel You are so tough that only the most serious attacks can inflict lasting injury. You do not receive a Wound when being Shaken while Shaken.

Impossible to Kill
Credits: Richard Woolcock Requirements: Legendary, Harder to Kill You can no longer be killed, although you can still be beaten, incapacitated, captured, and even dismembered. You no longer suffer permanent injuries, they always go away when all of your wounds have healed.

One Man Army
Credits: Beyond Reality. Requirements: Legendary, Combat Sense, Knowledge (Battle) d10+, Fighting d12+, Weapon Master Your skill is so incredible that you are literally capable of fighting armies by yourself. When involved in Mass Combat you are treated as an army with 1 token regardless of the number of foes arrayed against you. You use your Fighting skill in place of Knowledge (Battle) and instead of losing Tokens you take Wounds (which can be soaked as normal). You do not need to make Morale rolls.

Ravager
Credits: Beyond Reality. Requirements: Legendary, Strength d12+ No barriers can stand in your way! When attacking objects you do get bonus damage on a Raise and your rolls can Ace.

Warlord
Credits: Beyond Reality. Requirements: Legendary, Command, Inspired, Natural Leader, Smarts d8+, Intimidation d10+, Knowledge (Battle) d12+ Your Command Radius triples in size and when in Mass Combat any bonuses granted to the opposing army are cut in half (rounding down).

Supreme Warlord
Credits: Beyond Reality. Requirements: Legendary, Warlord You can add your Charisma as a bonus to your troop’s Morale rolls in Mass Combat and if your army would lose Tokens you may “soak” the damage using your Spirit in place of Vigor.

Unstoppable
Modded. Credits: Beyond Reality. Requirements: Legendary, Vigor d12+, Spirit d10+, Hardy, Harder to Kill, Improved Nerves of Steel Once per round you may make a free Soak roll without spending a Benny. You may spend Bennies to reroll this Soak roll like normal but you cannot spend a Benny to make a second Soak roll against the same damage.

Powerful Attack
Credits: Zadmar. Requirements: Novice, Strength d8 When you get a raise on your Fighting roll, you may roll Strength instead of a d6 for the bonus damage. This Edge only applies when using a melee weapon two-handed. The weapon cannot have Low Raise Die or No Raise Die.

Improved Powerful Attack
Credits: Oscar Ubeda Segmar. Requirements: Seasoned, Strength d10 When you get a raise on your Fighting roll, you may roll Strength instead of a d6 for the bonus damage. If you use a weapon, it cannot have Low Raise Die or No Raise Die.

Jack of Legend
Requirements: Jack-of-All-Trades, Legendary, All Attributes d8+ Now provides all Skills at d6.